Pages: 1 2 3 4 5 6 7 8 9 10 20 30 [40] 50 60 70 80 90 100 200 |
781. Level 6 skills - in Player Features and Ideas Discussion [original thread]
Originally by: Xorv Expanding on the existing skill system to create more specialization would be great, but I don't think the idea as presented here achieves that very well. Rather than just have new level 6 skills that simply require mo...
- by darius mclever - at 2010.08.26 22:01:00
|
782. [Proposal] Boss Should Be Able to Fleet Warp - in Assembly Hall [original thread]
you can assign fleet/wing/squad booster to each member of the respective unit. the FC of the fleet doesnt need to be the fleet booster. just a thought.
- by darius mclever - at 2010.08.26 13:37:00
|
783. Triage Logistics - in Assembly Hall [original thread]
wtb guardian that can perma run 6 LRAR and still has some tank. A more realistic setup would be 4 maybe 5 LRAR and some cap transfer. also your 4 CRAR carrier is kind of unrealistic. so if you want to do some numbers, use realistic fittings and no...
- by darius mclever - at 2010.08.25 15:31:00
|
784. [Proposal] ECCM boost - in Assembly Hall [original thread]
Originally by: Goose99 ECCM make un probable . FYP. but you are right. there is the 2nd effect of ECCM. ^^
- by darius mclever - at 2010.08.25 14:18:00
|
785. Making Warp and Warp skills more realistic - in Player Features and Ideas Discussion [original thread]
Originally by: James Vayne Wrong, wrong, wrong, absolutely brimming over with wrongability. The only person, who is wrong here, is yourself. If all ships are aligned to the warp destinations and you issue fleet warp, they will all war...
- by darius mclever - at 2010.08.25 12:30:00
|
786. Triage Logistics - in Assembly Hall [original thread]
Originally by: I'm Down Actually the negative effects that were created were explicitly to prevent the armor hac gang buff. I do however want to create an inroad to removing RR bonuses from carriers that do not triage. why are RR bonus...
- by darius mclever - at 2010.08.25 11:24:00
|
787. Triage Logistics - in Assembly Hall [original thread]
Liang, well the 2.5minute cycle time would make it quite easy to coast in and out of triage and hope the opponent doesnt sees it. I am quite sure the OP wants more repping power for the armor hac gangs, but they are powerful enough as is. no need...
- by darius mclever - at 2010.08.25 10:36:00
|
788. [Proposal] ECCM boost - in Assembly Hall [original thread]
did you notice that sensor damps and tracking enhancer really affect 2 attributes each, while ECM vs ECCM is just based on one stat? and if being able to lock something is not enough benefit for you ... then i dont know.
- by darius mclever - at 2010.08.25 10:31:00
|
789. Cyno Jammer - in Player Features and Ideas Discussion [original thread]
Originally by: Amon I Originally by: darius mclever you forgot to explain why cyno jammer deserve such a HP boost. your proposal should start with that. I doubt it, people dealing with balancing should already why i am suggesti...
- by darius mclever - at 2010.08.25 00:02:00
|
790. Cyno Jammer - in Player Features and Ideas Discussion [original thread]
you forgot to explain why cyno jammer deserve such a HP boost. your proposal should start with that.
- by darius mclever - at 2010.08.24 23:51:00
|
791. "Depth charges" - in Player Features and Ideas Discussion [original thread]
Edited by: darius mclever on 24/08/2010 23:25:26 first of all... your idea is not new at all. now let me draw a picture: - blob is camping gate - you jump into them in your recon - bubble goes up - you hit the mwd to burn out of the bubble...
- by darius mclever - at 2010.08.24 23:22:00
|
792. logistics killmail - in Player Features and Ideas Discussion [original thread]
if you insist on "killmails are important", then bring some dps (drones, gun) and live with the consequences (aggro). no need to add anything.
- by darius mclever - at 2010.08.24 21:24:00
|
793. Triage Logistics - in Assembly Hall [original thread]
Originally by: I'm Down It says inability to be repaired, NOT an inability to receive cap transfers. triage carrier cant get any logistics. so to be consistent triage logistic cruisers shouldnt be able to recieve cap either. and yes...
- by darius mclever - at 2010.08.24 20:10:00
|
794. Triage Logistics - in Assembly Hall [original thread]
so speed and sigradius are a big bit of your tank and you wanna take that away? and as it stands .... logistic cruisers are already pretty powerful.
- by darius mclever - at 2010.08.24 19:51:00
|
795. Making Warp and Warp skills more realistic - in Player Features and Ideas Discussion [original thread]
things you totally ignore: 1. acceleration/deacceleration: as it stands ... the 9-12AU/s warp speed of the interceptors only give you a real advantage on long warps (100+AU), before that you spend most of the time in acceleration/deacceleration. ...
- by darius mclever - at 2010.08.24 12:42:00
|
796. [Video] Garmonation 8 - in My EVE [original thread]
awesome fights, was especially nice to see the other view of the tengu fights.
- by darius mclever - at 2010.08.23 23:25:00
|
797. Tech 2 Combat Battlecruisers (Desolators) - in Player Features and Ideas Discussion [original thread]
the tier 2 bcs and to some degree the field command ships can already reach battleship performance. and really the field command ships are like the t2 version of the tier2 BCs, they just lack the same hull. (yes i also want the drake hull for the ...
- by darius mclever - at 2010.08.23 21:08:00
|
798. [proposal] new rig "cargo organisation" - in Assembly Hall [original thread]
Originally by: Marcus Gideon Originally by: Ramon Wilco well... yes... but the other interest of this rig (allright i didnt mentioned it before ^^) is against gank. With a scan cargo, you'll just see the different compartiment name...
- by darius mclever - at 2010.08.23 19:18:00
|
799. New Dev Blog: ing Lag: Module Lag - Why Not All Bugfixes Are A Good - in EVE Information Portal [original thread]
nice dev blog and keep up the good work. one note though ... i dont share your observation from the last mass test. as soon as drones were allowed the lag became horrible. before them it was quite playable.
- by darius mclever - at 2010.08.23 17:49:00
|
800. Subsystem's - in Player Features and Ideas Discussion [original thread]
Assembly Hall -> [ISSUE] T3 Refitting inside Wspace
- by darius mclever - at 2010.08.23 10:25:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 [40] 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |